Wednesday, February 10, 2016

fantomX version 2.01. released

Hi folks,

here is version 2.01 of fantomX. 

You can grab it from the attachment of this post. These are the changes:

New functionalities

  • Added ftEngine.CreateImage:ftObject(image:ftImage, xpos:Float, ypos:Float, _ucob:Object=Null)


  • Fixed ftBox2D.CreateObject to set the angle with its corresponding ftObject
  • Fixed/Changed ftLayer.Render regarding layer scaling.
  • Fixed ftObject.Render regarding layer scaling and also object culling.


  • Added children flag to ftObject.SetActive, so it affects children too
  • Added children flag to ftObject.SetVisible, so it affects children too
  • Default Image flags when loading content are now set to Image.Filter
  • A ftObject has a corresponding box2d object field only, when #FantomX_UsePhysics = 1 was added before importing fantomX.
  • ftLayer.SetLayerScissor now works with virtual values, no offsets anymore

New example

  • Canvas/VirtualResolution/VirtualResolution.monkey
  • Sound/Sound.monkey
  • TileMaps/Platformer_Physics/Platformer_Physics.monkey
  • Layer/LayerScaling/LayerScaling.monkey

Hope you like it.


Monday, February 8, 2016

fantomEngine V1.58 released

fantomEngine V.158 for Monkey-X is out. It is a small bugfix release regarding layer scaling and object culling.

Grab it from here:


Sunday, December 6, 2015

A new book...

As some of you already know, I am writing a new book. About game development Monkey X and fantomX, the successor of fantomEngine. You can follow its progress over the next couple of months on my forum.

I hope the reader will like it.

Check out the games made with fantomEngine

Hi folks,

just wanted to give you a heads up about some of the games that were created with fantomEngine. They show how easy it is to create a good looking game with your favorite Monkey X framework.

You should try it to, what can you miss.

A new landing page for FantomGL

As you might have noticed, this is the new landing page regarding the fantomGL domain.

Hope you like it.